using System.Drawing; using System.IO; using UnityEngine; public class TestImage : MonoBehaviour { private string filePath; // Use this for initialization void Start() { filePath = @Application.streamingAssetsPath + "/test.jpg"; AddTextToImg("卧槽啊!小贱!"); } // Update is called once per frame void Update() { } /// <summary> /// 指定图片添加指定文字 /// </summary> /// <param name="text">添加的文字</param> /// <param name="picname">生成文件名</param> private void AddTextToImg(string text) { //判断指定图片是否存在 if (!File.Exists(filePath)) { throw new FileNotFoundException("The file don't exist!"); } if (text == string.Empty) { return; } Image image = Image.FromFile(filePath); Bitmap bitmap = new Bitmap(image, image.Width, image.Height); System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap); //字体大小 float fontSize = 40.0f; //文本的长度 float textWidth = text.Length * fontSize; //下面定义一个矩形区域,以后在这个矩形里画上白底黑字 float rectX = 120; float rectY = 200; float rectWidth = text.Length * (fontSize + 40); float rectHeight = fontSize + 40; //声明矩形域 RectangleF textArea = new RectangleF(rectX, rectY, rectWidth, rectHeight); //定义字体 System.Drawing.Font font = new System.Drawing.Font("微软雅黑", fontSize, System.Drawing.FontStyle.Bold); //font.Bold = true; //白笔刷,画文字用 Brush whiteBrush = new SolidBrush(System.Drawing.Color.DodgerBlue); //黑笔刷,画背景用 //Brush blackBrush = new SolidBrush(Color.Black); //g.FillRectangle(blackBrush, rectX, rectY, rectWidth, rectHeight); g.DrawString(text, font, whiteBrush, textArea); //输出方法一:将文件生成并保存到C盘 string path = @Application.streamingAssetsPath + "/test2.jpg"; bitmap.Save(path, System.Drawing.Imaging.ImageFormat.Jpeg); g.Dispose(); bitmap.Dispose(); image.Dispose(); } }
、、原文源码
/// <summary> /// 指定图片添加指定文字 /// </summary> /// <param name="fileName">指定文件路径</param> /// <param name="text">添加的文字</param> /// <param name="picname">生成文件名</param> private void AddTextToImg(string fileName, string text,string picname) { //判断指定图片是否存在 if (!File.Exists(MapPath(fileName))) { throw new FileNotFoundException("The file don't exist!"); } if (text == string.Empty) { return; } System.Drawing.Image image = System.Drawing.Image.FromFile(MapPath(fileName)); Bitmap bitmap = new Bitmap(image, image.Width, image.Height); Graphics g = Graphics.FromImage(bitmap); float fontSize = 40.0f; //字体大小 float textWidth = text.Length * fontSize; //文本的长度 //下面定义一个矩形区域,以后在这个矩形里画上白底黑字 float rectX = 120; float rectY = 200; float rectWidth = text.Length * (fontSize + 40); float rectHeight = fontSize + 40; //声明矩形域 RectangleF textArea = new RectangleF(rectX, rectY, rectWidth, rectHeight); Font font = new Font("微软雅黑", fontSize,FontStyle.Bold ); //定义字体 //font.Bold = true; Brush whiteBrush = new SolidBrush(Color.DodgerBlue); //白笔刷,画文字用 //Brush blackBrush = new SolidBrush(Color.Black); //黑笔刷,画背景用 //g.FillRectangle(blackBrush, rectX, rectY, rectWidth, rectHeight); g.DrawString(text, font, whiteBrush, textArea); MemoryStream ms = new MemoryStream(); //输出方法一:将文件生成并保存到C盘 string path = "C:\\" + picname + ".gif"; bitmap.Save(path , System.Drawing.Imaging.ImageFormat.Gif); //输出方法二,显示在网页中,保存为Jpg类型 //bitmap.Save(ms, ImageFormat.Jpeg); //Response.Clear(); //Response.ContentType = "image/jpeg"; //Response.BinaryWrite(ms.ToArray()); g.Dispose(); bitmap.Dispose(); image.Dispose(); }
//调用
protected void Page_Load(object sender, EventArgs e) { AddTextToImg("testPic.jpg", "图片测试","test"); }